Children and parents don’t know the facts about how to play sports safely and avoid permanent damage from head injuries. Fear is outweighing knowledge and it doesn’t need to be that way!
In the next 10 years, 20M children playing school sports will get concussions
Head injuries span all sports (bicycling is actually the most common activity)
No equipment (including helmets) can prevent concussions
Females are 2x as likely to experience concussions than their male counterparts in similar sports
The Good News
- With proper protocol and knowledge, kids can get back in the game faster and safer. This ensures the longevity of sports, supporting the great sports communities across the country.
- Proper protocols exist. They are just not widely understood or used.
- When proper protocols are followed, 90% of concussions are symptom-free in 10 days.
- Following the proper protocols and supporting teammates reduces secondary injuries by 3-5x.
What is TeachAids Doing?
TeachAids and Stanford are developing the first comprehensive, research-based educational software to teach children, coaches, and parents how to safely optimize sports performance. Through enabling youth to play at their best for a lifetime, TeachAids strives to keep sports healthy and growing in our communities.
CrashCourse software will utilize leading Silicon Valley technologies and employ state-of-the-art Virtual Reality-based learning experiences. Materials will also be made available via phones, online, and traditional technology (e.g., CDs). TeachAids is ensuring their products will be available and accessible to everyone for free. Product launch is late-2018.
TeachAids has worked internationally and learned how to optimally research, design, and develop learning experiences for multicultural environments. With the U.S. being a melting pot, TeachAids will utilize their best practices to design learning experiences that are meaningful for diverse communities across the nation and the world.
The exclusive science-based learning experience has four main components that incorporate TeachAids’ expertise, factual information, unique and proven learning experiences, and trusted voices:
- The Science – This is the Doctor-based part of the experience that includes essential facts and clear information
- The Concussion Simulator – TeachAids’ research demonstrates that youth don't know what a concussion may feel like and therefore don't recognize it if it happens to them
- The Brain Fly Through – Using Stanford's unique technology, students fly through the brain to better visualize what a concussion does to their brain
- The MVP – These are the "most valuable player" celebrity athletes sharing their experiences and lessons they have learned
Understanding how to optimize brain performance will give kids the competitive advantage they need to play the sport longer.
Integrating the insights of high school students, experts, and stakeholders across the country, TeachAids has conducted an in-depth environmental scan on sports injury culture. These formative assessments will directly inform the educational suite. As a part of their iterative design process, leading researchers and scientists at Stanford University will utilize rigorous quantitative metrics to assess the efficacy of the curriculum’s components.
While conducting research over the past year, youth have voiced their strong desire to learn through cutting-edge technologies. In collaboration with Stanford University researchers and Silicon Valley innovators, TeachAids is exploring the potential of learning through Virtual Reality. This research will enable them to understand how VR can strengthen empathy and enrich learning for youth.
Power of Persuasion
Even the most well-thought-out curriculum is meaningless unless it resonates with students. The success of TeachAids’ previous initiatives has demonstrated the persuasive power of learning from admired cultural icons. Medical and sociological studies confirm that trusted and respected celebrities can lead to meaningful behavior change.
While ample resources exist for parents/coaches to learn more and identify injuries, these materials will directly empower youth to learn how to play more strategically.
Developed with Stanford University
Learning experiences are designed to engage youth
Leading Silicon Valley Technologies
Employs state-of-the-art virtual reality based learning
Enlists widely admired athletes to persuade youth
Who Is Part of This?
- Stanford’s leading researchers from public health, medicine, education, technology and design
- TeachAids’ interdisciplinary team of experts in learning sciences, researchers and continued supporters
- The US Center for Disease Control (CDC) providing technical support for content creation
- Sports legends, like Steve Young, Jim Plunkett, and Ronnie Lott, across various disciplines which resonate deeply with children of all demographics in the U.S., and around the world
- Head coaches from Stanford and the Olympics ranging from gymnastics, basketball, football, field hockey, tennis, and swimming
Via our partners at Stanford, we have secured rare direct access to 10,000+ schools in all major school districts in the United States.
Children, parents, and coaches worldwide in the next 5 years
Leverage distribution through TeachAids existing footprint in 82 countries
Developing partnerships with NBA, NFL, United States Olympic Committee and other leagues to access their distribution channels